Tenra Bansho GenCon 2008 Pre-Release Ashcan
…didn’t happen. (^.^;
As for a “pre-release ashcan” for GenCon, I’m afraid those plans were stymied. In the eyeball, with a knife. About a week before the con, I came to the realization that it wasn’t going to happen unless:
* I charged too much for what amounted to a collection of unedited text and notes.
* To make it clean and understandable, with all the rules needed to play the various character archetypes, I’d have had to Not Sleep at all for almost a full week.
Instead, I decided to refocus in the time right before and right after GC finishing the rest of the game text. Another case of us (me) trying to bite off more than we can chew.
However, because I refocused on the game text, more sections have been completed. The only thing left to get together is some of the new notes for rules, and new play notes. I’ve also decided to draft up a few scenario hooks, which will take an evening or two. We are also collapsing the editing and layout into one passthrough, so instead of Writing, Stop, Editing, Stop, Rechecking, Stop, Layout, Print, Publish, we’re doing Writing-Editing-Layout, then Recheck, Print, Publish. While I don’t want to jinx myself, it looks like we’re still in line for a February/March release for the final version of the game.
Also in the news of the wide world of Japanese roleplaying, Maid RPG was released at GenCon 2008. I was involved in this project as a publisher/director (Ewen, who helped translate a few sections of Tenra, was “the man” in charge of translation), but otherwise the games are released by different companies, etc. It was a bittersweet experience, rushing a game through for a GenCon release: Lots of sleepless nights. Also, whereas I wanted Inoue Jun’ichi’s Tenra to be the “First Japanese RPG Ever Released in English”, that honor now goes to Ryo Kamiya’s Maid RPG. Here’s how all this relates to Tenra, though:
* I wanted the experience of publishing a game BEFORE Tenra, so I know what pitfalls to avoid, and what to do right. I wanted to get my feet wet on another project so that we wouldn’t, to use a vulgarity, fuck up the release of Tenra Bansho. ![]()
Luckily, it was a real eye-opening experience, and I gained a lot of solid knowledge which I’m applying to Tenra now: Everything from how to promote the game, to things like editing, layout expectations, printing problems, expectations of time and delays, creating and harnessing a Tenra community, and even some thoughts on how to promote Tenra at GAMA/GenCon next year.
* Also, all of the profit I’m making from MAID for my involvement in the project, I’m funneling into the first (expensive) print run of Tenra. The silly/cute Maid RPG is helping fund the release of the dramatic/hardcore game Tenra! This means that we can produce more copies on a lighter budget.
Soon, my major involvement in Tenra will simmer down for a bit (once editing is complete, it’s going to be much int he hands of our layout gurus). When that happens, that’s when I’m going to turn to creating quick-play guides and the like.