So a few questions and comments folks had:
* What is that “ZAKT-8″ weapon on the character sheet from the last post? What does it look like?
A ZAKT-8 is a unique weapon to the setting of Tenra. It’s the only standard “typical big-ass anime sword” that appears, most weapons are… well, *normal sized*. In short, it is a heavily modified yoroi armour (mecha) shortsword. It is modified for a higher rate of fire (see below), and it was basically created for one purpose: For warriors (rare warriors, usually ex-riders who understand armours better) to be able to go toe-to-toe with armours, and kill them. It is the most dangerous hand to hand weapon on the planet.
ZAKT-8 or “ZAKT Ultimate Edge” is an abbreviation of the original Japanese full name for the weapon: The Hachi-Ren ZAn-Kou-Tou (8-repeating ultimate cutting sword). 8 refers to its 8-soulgem revolver barrel.
The pic from the character sheet was a scaled version that appears in a two-page art spread from the book. Here it is in larger form (sorry about the choppy edges):

“One Hit Kills All!! The Hachiren Zankoutou”
* I love that the sword has ammo.
So do the warriors that wield them.
Soulgem weapons don’t actually fire bullets or anything. Essentially, it is a ball of rare metal (also known as “crimson steel”, or in some foreign lands “orichalcum”), loaded into a katana via revolver (reliable) or automatic (faster, though not as traditional) chamber. When the trigger is pulled, a soulgem is crushed, and the sword will vibrate, heat and even increase in mass. If the warrior makes a critical strike, she can pull that ZAKT trigger 8 times (8 Rate of Fire, as there’s 8 soulgem “bullets” in the revolver chamber) and tear pretty much anything in half. Namely, the yoroi armours they go toe-to-toe with on the battlefield.
Compare that against Kirie’s backup weapon, a shortsword (likely a wakizashi or dagger): +2 damage (vs the base +6 damage of the ZAKT, which can increase up to +14 total when unloading all soulgems at once), and does not hold soulgems.
Also, interesting fact that won’t make sense now, but will later when you read the rules: Your characters won’t buy ammo (soulgems) with money; they buy ammo with /karma/.
* I’m liking the character and it’s too bad when I get the game I’m going to be GM’ing as I would like to play a character like Kirie.
- I’m hoping that once you run it 1-2 times for your friends, they’ll see how easy it is to play and run, and be able to eventually run their own sessions. All the real skills in Tenra for GMing are “soft skills”: Not really needing to crunch numbers or determine abilities for competent enemies (there are processes that will help in the rules), but understanding when to start and end scenes, how to create a framework for a cool adventure while still giving the players freedom to do what they want, etc.
In fact, one of the players of many of my demo and campaign Tenra games, Mark C, is going to be running a game for us (and I get to *play*, yay!) in… a little over 15 hours. Crap, gotta get to sleep!
* When will Tenra be released for sale?
- When it’s ready!
- OK, so that’s a kind of vague. But stay tuned, I hope to address this in a post this week.