Much more personable than a PR, this post we peek behind the curtain to see what kind of work is going on… Finished Persona 3, which was a wonderful distraction from things. Have gone back to translating hardcore, 3-5 hours per night after work. Knocked out all general rules, halfway through combat. Not too much [...]
Archive for the ‘Rules’ Category
Turning Up The Heat…
Posted: 28th January 2007 by Diamond Sutra in Characters, General, Rules, TranslationI just noticed that I haven’t posted an update for quite a few weeks. Since the previous post, I’ve run the game about eight times (all one-shots) with five different scenarios. Solidifying the rules in play has been a real rewarding experience. I’ve had ideas for areas that needed “fixing” for the English edition, but [...]
Hey all, interesting things afoot. This weekend is the local gaming convention in North Carolina “MACE“. I’m going to be running one scenario of Tenra Bansho (the “Ninja Village” one that I’ve been prepping and running recently) on Friday and Saturday, and on Sunday I’ll be playing in Mark C’s Tenra game based on an [...]
…and more Ninjas!
Posted: 7th November 2006 by Diamond Sutra in Characters, General, Rules, UncategorizedHey all, been really hectic lately. I’ve actually been running Tenra scenarios here and there for the past two months, testing the system and improving my own understanding on how things work the way that they do. Anyway, I planned to write a lot more than I… well.. have time for these days, what with [...]
Making a Ninja Campaign: Post Three: Archetypes!
Posted: 12th September 2006 by Diamond Sutra in Characters, General, RulesSo, in the last post we got a quick breakdown of what makes a Shinobi different than a Ninja in the world of Tenra, and learned a little about how ninjas use “Soul” to perform their ninja abilities. Now, we’re going to finish creating Peter’s character. In Tenra Bansho, there’s three ways of creating characters: [...]
Making a Ninja Campaign: Post Two: Shinobi and Soulgems
Posted: 12th September 2006 by Diamond Sutra in Characters, Rules, SettingSo, in the last rather long-winded post I went into some minor detail about the kind of setting and game that my fictional gaming group came up with together for this Tenra Bansho scenario focusing on ninjas. So this time around we’re going to make up characters. We decide that even though everyone’s in this [...]
Making a Ninja Campaign: Post One: Theme and Characters
Posted: 10th September 2006 by Diamond Sutra in Characters, General, RulesSo as production of the game continues, Andy becomes more and more familiar with this lovely beast, Tenra Bansho Zero. The game is incredible in setting and theme and rules, and could seriously sell itself. But to make sure I make this English release into the best version of this game EVER, and to competently [...]