So, in the last post we got a quick breakdown of what makes a Shinobi different than a Ninja in the world of Tenra, and learned a little about how ninjas use “Soul” to perform their ninja abilities. Now, we’re going to finish creating Peter’s character. In Tenra Bansho, there’s three ways of creating characters: [...]
Archive for September, 2006
Making a Ninja Campaign: Post Three: Archetypes!
Posted: 12th September 2006 by Diamond Sutra in Characters, General, RulesMaking a Ninja Campaign: Post Two: Shinobi and Soulgems
Posted: 12th September 2006 by Diamond Sutra in Characters, Rules, SettingSo, in the last rather long-winded post I went into some minor detail about the kind of setting and game that my fictional gaming group came up with together for this Tenra Bansho scenario focusing on ninjas. So this time around we’re going to make up characters. We decide that even though everyone’s in this [...]
Making a Ninja Campaign: Post One: Theme and Characters
Posted: 10th September 2006 by Diamond Sutra in Characters, General, RulesSo as production of the game continues, Andy becomes more and more familiar with this lovely beast, Tenra Bansho Zero. The game is incredible in setting and theme and rules, and could seriously sell itself. But to make sure I make this English release into the best version of this game EVER, and to competently [...]
Shortly (this weekend inshallah) I’ll be offering a look into an attempt to create a scenario in Tenra Bansho, as well as a look at character creation… and Ninjas!